Combat Revert Revote
Dec. 13, 2018, 3:45 p.m.
Following our initial Combat Revert poll we are having a second round for choices that did not receive a strong vote either for or against. Over 50% is required for the vote to carry. The following selections will be a "Yes" to keep the changes or "No" to revert back and/or remove the change.
Poll closed on Saturday 22nd December
Question 1
Keep back damage lower? This is the bonus damage applied when hitting a player in the back, it was lowered from 40% to a 20% increase.
Yes
50.49%
No
49.51%
Question 2
Keep stat and protection self buff spells removed? Base casting speed was increased as well to compensate for the removal of spell haste with this change.
Yes
62.5%
No
37.5%
Question 3
Keep 20% reduction in delay between casting? This allows spells to be cast faster after another just finished.
Yes
64.32%
No
35.68%
Question 4
Keep magic and physical protections on armor equalized? All physical resists the same value and all magical resists the same value instead of a variance between them.
Yes
42.05%
No
57.95%
Question 5
Keep Armour encumbrance affecting the level of spells from elemental, Arcane and Necromancy? Every 20 encumbrance starting at 40 it lowers a spell level by 1.
Yes
46.23%
No
53.77%
Question 6
Keep advanced magics blocked at 75+ armor encumbrance?
Yes
44.06%
No
55.94%
Question 7
Keep the Toxic Rain spell damage type cold damage? It previously was a bleed/poison.
Yes
40.41%
No
59.59%
Question 8
Keep bolt spells from advanced magic schools being equalized in all effects such as damage, range, missile size? Previously there was minor differences in the size, speed and damage of the different missiles.
Yes
46.77%
No
53.23%
Question 9
Keep the fireball nerf? The fire resistance debuff was removed and it has a 3s global cooldown compared to 1.5s of similar abilities in other magic schools.
Yes
39.8%
No
60.2%
Question 10
Keep light battlespikes no longer providing physics displacement? Meaning player would be knocked upwards on hit and they can be used to "Bunny Hop"
Yes
53.55%
No
46.45%
Question 11
Keep archery damage lowered by about 4 points when in high Armour encumbrance.
Yes
46.0%
No
54.0%
Question 12
Keep the Wall of Force spell placed in the global cooldown group with other field AoE spells such as Acid rain?
Yes
54.85%
No
45.15%
Question 13
Keep the Needles spell in the rank 90 global cooldown group? This group has spells like: Exploding Charge, Virtuous Wrath etc.
Yes
43.88%
No
56.12%