Combat Revert
Nov. 9, 2018, 8:53 p.m.
As per this thread: https://forums.riseofagon.com/threads/cp-combat-discussion.17916/ we are polling previous combat changes made. Please Vote on which pieces of the combat changes you want to keep/revert. 60% votes required for the change.
Poll closed on Saturday 17th November
Question 1
Keep back damage modifier lowered by 50%?
Yes
57.44%
No
42.56%
Question 2
Keep self buffs removed, base casting speed increased and 20% reduction in delay between casting? (These three changes are linked)
Yes
58.2%
No
41.8%
Question 3
Keep increased magic protections on player craftable Armour?
Yes
75.54%
No
24.46%
Question 4
Keep increased stamina damage on bludgeoning? (1H and 2H maces)
Yes
74.16%
No
25.84%
Question 5
Keep double jump, archery jumpshot and unfazed baseline on all characters?
Yes
86.36%
No
13.64%
Question 6
Keep cobrastaff speed increased from 0.70 to 0.75?
Yes
69.68%
No
30.32%
Question 7
Keep Armour magic and physical protections equalized, all physical to slashing values and all magic to unholy values?
Yes
47.7%
No
52.3%
Question 8
Keep removal of random critical hits on melee weapons? (Note: This isn't referring to the critical hits from landing several melee hits in a row on a target)
Yes
72.92%
No
27.08%
Question 9
Keep encumbrance lowering level of advanced magic spells every 20 points above 40 encumbrance?
Yes
57.87%
No
42.13%
Question 10
Keep advanced magics blocked above 75 armour encumbrance?
Yes
55.14%
No
44.86%
Question 11
Keep large field area of effect(AOE) spells on a shared 100% global cooldown at 20 seconds?
Yes
62.9%
No
37.1%
Question 12
Keep toxic rain changed to cold damage instead of a bleed/poison?
Yes
40.44%
No
59.56%
Question 13
Keep bolt spells from advanced magic schools being equalized in all effects such as damage, range, missile size?
Yes
58.47%
No
41.53%
Question 14
Keep fireball debuff removed, 3s cooldown. R50s (not fireball) share a 1.5s global cooldown?
Yes
48.4%
No
51.6%
Question 15
Keep light battlespikes no longer provide physics displacement (knockup)?
Yes
56.12%
No
43.88%
Question 16
Keep increased encumbrance effect on archery, lowering damage by ~4 when in very heavy armour?
Yes
55.03%
No
44.97%
Question 17
Keep Shrapnel got a face lift and faster cast time, renamed to impulse?
Yes
80.98%
No
19.02%
Question 18
Keep Wall of force placed on the global cooldown group with field AOE spells?
Yes
53.89%
No
46.11%
Question 19
Keep Needles has been placed on the rank 90(Ex: Exploding Charge) global cooldown group?
Yes
49.44%
No
50.56%
Question 20
Keep mage killer and destroyer enabled, encumbrance from 50-100 will lower the bonus by up to 50% at 100+ encumbrance?
Yes
66.67%
No
33.33%
Question 21
Keep the lowered magnitude on buff other spells: Haste, Range Haste and Iron Skin?
Yes
61.26%
No
38.74%
Question 22
Keep indestructible, mage Hunter, mana shield, master scout and Guardsman disabled?
Yes
33.16%
No
66.84%