PTS patch note image

Public Test Server Patch Notes - October 15th, 2017

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We are releasing a new build to the Public Test Server (PTS) this afternoon in preparation for our patch next week. The newest changes we could use your help with testing are the Runebooks, Village Capture System and Village Capture Rewards, In-Game Map Enhancements, and a few other changes referenced below.

You can download the PTS server lobby by following this link here.

Please note that these are preliminary patch notes - official patch notes will be posted when the live server is patched next week.

New Village Capture System

  • Each village in Agon now contains three platforms that will become available to capture when a village goes live
  • Parties (including parties of one player) must capture these platforms and acquire a certain number of Capture Points in order to succeed and capture the village
  • No Battlespikes or materials are required for capture anymore
  • The new Village Capture UI provides a party’s current score, the closest competitor score and the Capture Points required to win for those involved in capture

Village Capture Rewards

  • Village capture rewards have been modified to provide greater rewards to those who capture a village
  • Rewards are now instantly provided to the winning party directly into their banks
    • Reagents will be provided instantly into players' backpacks

Runebooks

  • Players can now craft or purchase Runebooks which allow users to bind marked runes and use them over and over again
  • The starter Runebook will allow 6 runes to be bound
  • Users can replace a marked rune with a new one, but the rune being replaced will get destroyed
  • A Runebook can be equipped to the new paperdoll slot which prevents it from dropping upon death
  • Players can add a charge to a Runebook using two Portal Shards
    • The starter Runebook can hold 8 charges

Spawn Scaling Expanded

  • Spawn scaling mechanics, currently on low-end monsters on the live server, has been expanded to most monster spawns in the world
    • These mechanics work the same - increasing spawn rate and total monsters based on performance of the group fighting them

In-Game Map Enhancements

  • Added the following to the map:
    • Clan cities
    • NPC cities
    • Mob spawns
    • Portals
    • Dungeon entrances
  • A new filter menu has been added to the world map
    • In the filter menu you will find a search/filter box, a distance slider for mob spawns and checkboxes to show/hide different difficulty levels of mob spawns, NPC cities, clan cities and the different portals.
    • Hovering over a portal entrance will display its corresponding exit

Hit Protection Extended

  • Blue players can now activate Hit Protection in all lawful areas of the map
  • Hit Protection functions as it did before, preventing Blue players with it active from damaging other players who are Blue

In-Game Announcements

  • Players will be greeted with a new announcement window when first logging into the game if there is/are new updates
    • Updates could include official patch notes, updates to the Public Test Server, or any other important announcements related to Rise of Agon

General Changes

  • A skill that reaches Level 5 will stay at Level 5 indefinitely
  • Level 5 spells have a chance of “Surging” which releases a surging animation but provides no additional bonus in damage
  • Fixed an issue where players would not receive stat gains from a skill that was at max Level 5
  • Users can now bind mouse-wheel up and down in the Input Options menu
  • If you have Hit Protection enabled you will no longer be able to get onto an owned mount while inside an NPC city

Join us in the discussion.

Sincerely,

- The Team at Big Picture Games