Dwarf Ready for Battle

Patch Notes - October 30th, 2016

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Here are the notes for today’s patch.  This patch addresses a lot of long standing issues with differences between races, as well as weapon inequality.  We’ve also added ALL spells to the scribing system at appropriate levels and costs, as well as some other goodies.  Enjoy!
  • Stat gains have been increased and are now 3x faster.
  • Possible fix for double casting/double swing and weird whirlwind animation (Please provide feedback on this as we will continue to search for a solution if this does not help).
  • Fixed bug with killing players in alignment dungeon sometimes giving alignment.
  • Come Hither is now parryable.
  • Added in the rest of spells to scrolls, all spells should now be able to be crafted and leveled by scrolls.
  • Fixed bug with some gems that when enchanted would not work.
  • Mounts should now always spawn facing forward.
  • Dwarven Perseverance now works as intended and no longer shares a cooldown with Rage.
  • Updated enchanted gem icons.
  • Added minimap/map options to toggle crafting station icons and more.
  • Players will now start with and retroactively received 500,000 meditation points.
  • Papyrus Plant ID area fix.
  • Minor text fixes.
  • Fixed system log error spam when shooting a cannon.
  • Party merge should now work as intended.
  • Weapon reach changes
    • Greatsword: 2.5
    • Greataxe: 2.35 to 2.5
    • Greatclub: 2.35 to 2.5
    • Polearm: 2.5 to 2.6
    • Knives: 1.6 to 1.8
    • 1h Sword: 2 to 2.1
    • 1h Club: 1.9 to 2.1
    • 1h Axe: 1.9 to 2.1
    • Sithra: 2.1 to 2.2
    • --------------
    • Weapon Angle:
    • 1h Axe: 40 to 60
    • 1h Club: 40 to 60
    • Polearm: 90 to 80
  • Revamped melee reach range for all races/genders to properly scale with size.
  • Revamped racial passives
    • Human:
      • Human Ingenuity - Remains the same
      • Human Willpower - Remains the same
      • NEW - Human Longevity - Buffs and debuffs duration increased by 33%
    • Mirdain:
      • Mirdain Sight - Drastically increased ID range
      • Mirdain Insight -  Changed to Stamina Bonus (15 stam)
      • NEW - Mirdain Precision - Increased damage with bows (~2.5 damage)
    • Dwarf
      • Dwarven Perseverance: Increased duration
      • Dwarven Steelmaster - Durability increase on both crafted armor and melee weapons
      • Dwarven Durability - Remains the same, Health Bonus (10hp)
    • Ork
      • Orkish Brutality - The increased damage now applies to all melee weapons (~2.5 damage)
      • Orkish Toughness - Remains the same (10hp)
      • NEW - Orkish Capacity - Increased backpack weight limit (+15)
    • Mahirim
      • Mahirim Huntspeed - Remains the same
      • Mahirim Endurance - Health bonus changed to stamina bonus (15 stamina)
      • NEW - Mahirim Reflexes - 1.5 natural protection to melee and archery
    • Alfar
      • Alfar Cunning - Remains the same (15 mana)
      • Alfar Resilience - 1.5 natural protection to magic
      • NEW- Alfar Intellect - Durability increase on crafted staves
  • Weaponsmithing and Weaponsmithing Mastery
    • Greatsword arrangement, ranks, damage and speed have been refactored to make more sense and also open up some new speed vs damage options. (**Known issue with new speeds, will be hotfixed when possible**)
      • For most ranks tiers, there is now a baseline, faster/less damage and more damage/slower versions (Other weapon types with these variations will be implemented in the near future)
      • Added 2 new craftable R70s
      • Crafting prices have been adjusted.

Thank you for reading and make sure to join us in the discussion!

Sincerely,

- The Team at Big Picture Games