Patch Notes - January 23rd, 2018


Greetings Agonians,

Today we are implementing our newest patch which focuses on the Champion Spawns and their loot. Continue reading for all of the changes included in this patch.


  • Several changes and bug fixes have been made to Champion spawns and their loot:
    • Initial stages required to spawn the champion have been made a bit longer with double the required score
      • Initial stages now require 1000, 3000 and 6000 score to complete
    • Champion damage output on some broken abilities has been fixed to prevent instant kills at 500+ damage
    • These battles are designed to be longer, requiring upwards of 30-60 minutes to complete depending on the strength of your party and efficiency. There are 10 champions currently: 6 easier ones on the mainland and 4 harder champions on the sub continents (1 to each)
      • The mainland champions are designed to be possible for a group of 5-15 players depending on the party's character strengths, gear quality and desire for pain and suffering…
      • The  sub continent champions are designed to be possible for 15-25 players; Once again depending on skills/stats, gear, etc
    • Each player attending a fight up to the max allowed per spawn (15 on mainland / 25 on the islands) will get their own roll for gold and a small variety of typical items for their participation
    • Sealed Treasures contain the rare items the champions will be dropping and can be opened at any time
    • Each mainland champion will drop its designated rank 75 weapon and 2 stat potions that will take a player 1 point at a time up to 120 max stats
    • Each island champion will drop Q6 enchantment gems, the only place to obtain Q6 enchantments, as well as 2 of the 120 stat potions
    • Each champion will also have a chance to drop existing rare items and potentially 1 of 4 brand new house items


We made a bunch of smaller changes to crafting to correct issues with leveling, provide better flow and more logical skill progression and also implemented improvements to recipe components and new craftable items.

  • General
    • All gold costs have been removed from all housing items
    • Removed: Nails, Shingles, Foundations and Glass from all crafting recipes that required them. They are no longer craftable and base vendor prices have been set to current market value so players who have them can get their gold value from them
    • Plank has been changed to “Mahogany Planks” and Mahogany changed to “Mahogany Timber”
    • Timber has changed to “Oak Timber” and Wood to “Oak Planks” to be more consistent
  • Engineering
    • Building Modules and Strongboxes can now be crafted remotely
    • Personal Strongbox lowered from 25 to 1 Engineering
    • Party Strongbox lowered from 50 to 25 Engineering
    • Nexus Entrance and Exit cost reduced and no longer requires a Runestone to craft
  • Engineering Mastery
    • Spider Scarab lowered from 25 to 1 mastery
    • Dragon Cannon lowered from 50 to 25 mastery
    • Stormhammer lowered from 75 to 50 mastery
    • Battle Ark lowered from 100 to 75 mastery
  • Construction
    • All attachable tools have been added to level 1 Construction, have double the durability of dropped/NPC tools and can be built without a crafting station, this includes:
      • Woodaxe
      • Pickaxe
      • Fishing Rod
      • Sickle
      • Shovel
      • Repair Tools
    • House Modules have had their ingredients changed:
      • 150 wood
      • 250 stone
      • 75 Iron Ingot
      • 4 Mahogany Planks
      • 10 Limestone
    • Some housing items can now be crafted:
      • Vendor
      • Guest room furniture
      • Bank
      • Crafting stations
  • Armorsmithing
    • Dragon vambraces, pants and couters have been added, completing the set
    • Mastery level changes:
      • Dragon Girdles and Couters moved to rank 75
      • Dragon Shoulders moved to rank 80
      • Dragon Gauntlets and Greaves moved to rank 85
      • Dragon Boots and Vambraces moved to rank 90
      • Dragon Pants moved to rank 95
  • Scribing
    • All gold costs for skill books and spell scrolls has been lowered by 80%. IE: A 100g scroll would now be 20g
    • New item: Building Permit (25k from councilor and rare drops) will replace gold cost in house deeds and future housing items
  • Taming
    • Bluetail recipe changed to:
      • 2 steedgrass
      • 20 leather
      • Level 25 Taming
  • Skinning
    • Skinning has been removed, and all skinned items are now found on the corpse
  • Harvesting
    • Harvesting of reagents is now location based:
      • Instead of the usual 2 reagents per success, you have the ability to gain more depending on location
        • Capital Area, outside of the city: 50% of 1 additional reagent (2-3 total)
        • Lawful Area, outside of the city: 1 additional reagent + 50% for another (3-4 total)
        • Lawless Area: what Lawful gets + 1 guaranteed and another 50% chance for another (4-6 total)


  • 13 new Title Tasks added
  • 10 of the Title Tasks are Epic Champion task lines added with new title rewards
  • Old kills/collections no longer apply to new tasks. If you have killed 1000 goblins and a new tasks requires 100 goblin kills, you will be required to kill 100 more goblins to satisfy that task


  • Hit Protection now works on owned mounts - hitting one will flag you rogue
  • Hit Protection will now prevent you from riding owned mounts in Lawful and above areas
  • Players just entering a Lawless area and attacking someone should now bypass the 20 second timer and be flagged rogue immediately, even if the player they are attacking is evil or rogue themselves

General Changes / Fixes

  • Ork and Mirdain racial damage bonuses have been reduced by 50%
  • Weight reduced on “Meat” from 1kg to 0.1kg
  • Weight reduced on all reagents by 80% to be consistent with arrow ammunition
  • Crafting window is now unstickied by default (will hide when in action mode)
  • Crafting gains fixed - gains will appropriately slow down when a new tier of crafting is available every 25 levels in a crafting skill
  • Siege defense timers should be fixed - holdings should no longer be vulnerable after maintenance
  • Moved bindstone recall, house and capital recall to the general tab of the skills list
  • Worldmap settings should now persist when you open/close the window
  • Reagents collected from standard gathering nodes (Nacre, Mandrake, Sulfur and Resin) will now give more per hit (2-3 in capital areas, 3-4 in lawful and 4-6 in lawless)
  • Spell upgrades cost lowered from 1000g to 250g per upgrade
  • Transmutes and mob drop weapons should now persist correctly
  • Tombstones now have ownership - Looting a corpse that does not belong to you will result in going rogue while in lawful areas
    • Mobs: 1 minute ownership or until at least one item is looted and the session closed
      • Members of the same party are excluded
    • Player: 30 minutes or until at least one item is looted and the session closed
      • Members of the same clan and party are excluded
      • Evil players do not have ownership of their corpses
  • Tombstones have had their timers reduced:
    • When a corpse is looted, not emptied, and the session is closed there will be a timer of 30 seconds before the corpse is gone. If a session is reopened, it will reset the original 10 minute timer while the session is open and reset the 30 second timer when it is closed. Emptied corpses are removed immediately.
    • A timer is displayed on the corpse when you target it showing the player how much time is remaining
  • Made adjustments to hotbar “cycles” to make them more efficient. Players who previously experienced a slower than macro’d cycle should see improvement
  • New Task “DING” removed at log in
  • Changes made to how gui_persistence file was handled that should alleviate problems with common GUI/Loading screen bug issues

Fall Damage Changes

  • Taking consecutive fall damage hits within a 5 second period will increase damage taken by 30% per additional hit. Damage has been reduced on the initial hits and slower hits
  • Taking fall damage that would have resulted in health going below zero will place a “Sprain” penalty on the player that makes it so the player cannot jump for 3 seconds. The player will also receive a stamina regeneration penalty for 10 seconds
  • All movement/fall damage is based on velocity and fast moving hits below 1 meter will no longer go without taking damage

Spell Changes

  • A new spell effect “Feather Fall” has been added to Come Hither
    • When Come Hither is cast on a player they will get a 25 second buff that prevents the very next fall damage

Weapons Balance

  • Greatswords have had their attack range reduced by 0.05
  • Polearms have had their attack range increased by 0.1

New Items

  • New rank 75 “Champion” weapons. These new weapons have been imbued with the ability to cast spells! Can only be found on the champions. 6 new weapons in total:
    • Champion’s Bow
    • Champion’s Warhammer
    • Champion’s Greatsword
    • Champion’s Daggers
    • Champion’s Greataxe
    • Champion’s Polearm

Thank you for reading and make sure to join us in the discussion.


- The Team at Big Picture Games