Sneak Peek at Upcoming Content
There are four major content systems that are being worked on right now by the design, development and quality assurance teams. Here is a quick overview of each one:
Relic System
New items called Relics will drop from monsters around the world which players can attune to their characters. They will provide unlimited ways for you to specialize your character to the playstyle you prefer, creating a lot of diversity between players and adding in exciting things to find on monster graves.
Resource Control Points
Mine facility structures will be placed in certain locations around Agon that clans and players can fight over. These facilities will generate new rare materials and resources that must be transported into cities in order to be opened.
Clan Platinum
Any activity a clan member performs around a player city they own, whether that be killing a monster or harvesting from a resource node, will generate a new currency called Clan Platinum. This currency will be used for a variety of clan services including buying siege equipment, reducing crafting costs, or extenuating clan buffs as examples.
Dynamic Housing
We are revamping the housing system that is in-game to allow players the ability to place their houses where they desire around the world of Agon. This is a key step towards other Territory Control Systems that we plan to implement that will utilize the free placement mechanics.
Read our news update on these systems to find more details and the links to the relevant design threads. We encourage all of you to join us in the discussion, not only within these threads but also in our Discord Focus Group where you can speak directly to the developers!
Stay tuned for some exciting announcements in the coming weeks, including the release of a free trial system, new donation packages that provide exclusive in-game items and recognition, and most importantly the release of all the new content on the horizon.